Phil Spencer, CEO of Microsoft’s gaming unit, arrives at federal court in San Francisco on June 28, 2023.
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Microsoft executives in 2022 predicted gaming growth would come from advertising and mobile purchases over the next several years, according to documents recently published inadvertently on a court website.
The disclosure, seen in a Microsoft presentation from May 2022, is the latest bit of inside information to trickle out as a result of the software maker’s battle against the Federal Trade Commission over the pending Activision Blizzard acquisition. Earlier documents have shown Microsoft setting a target of $500 billion in total revenue by the 2030 fiscal year and analyzing its corporate clients’ use of products from its rivals.
In July, federal Judge Jacqueline Scott Corley of the U.S. District Court for the Northern District of California ruled in favor of Microsoft and Activision. Since then, the two companies and others involved with the case have been requesting and receiving approval for redactions to documents before the court releases them to the public.
According to a Tuesday court order, Microsoft, in response to an earlier court request, on Sept. 14 sent a link to documents that included the May 2022 presentation. After the court uploaded the documents to its website, the parties told the court the documents contained nonpublic information, and Corley removed them from public view.
The presentation describes plans for a new Xbox console timed for a 2028 release. It would follow the Xbox Series X and Series S, which became available in 2020. Those consoles are the successor to the Xbox One, which debuted in 2013.
The document does not mention the $68.7 billion Activision deal, which had been announced months earlier. But Activision would seem to be a key to achieving the type of revenue described in the presentation.
It shows gaming revenue doubling to $36 billion in the 2030 fiscal year, compared with a forecast of $18 billion for the 2022 fiscal year. Actual fiscal 2022 gaming revenue totaled $16.23 billion, according to an annual report.
It’s unfortunate that the company’s plans are making their way to the public in the way they are, Phil Spencer, Microsoft’s gaming CEO, said in a post Tuesday on X, formerly known as Twitter.
A Microsoft spokesperson did not immediately respond to a request for comment.
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